LIAM
WULLAERT
Echo Engine
Originally made for the course "Graphics Programming 2" expanded into a high performance engine, runs entirely on an ECS system and uses Vulkan as its renderer allowing for future cross platform development.
Ray Tracer
Assignment made for "Graphics Programming 1", where I learned about the maths behind it and optimization techniques such as multi-threading.
DirectX 11 Rasterizer
Assignment made for "Graphics Programming 1", where I learned about the GPU architecture, rendering pipeline and shaders.
Mega Man X
Assignment made for "Programming 2", I was tasked to recreate a freely chosen arcade game in C++. I chose Mega Man X, which proved to be quite a challange for my 1st game.
LIAM
WULLAERT
Programmer • Game Developer • Music Producer
Hi, I'm Liam! I'm in my final year of studying Game Development at DAE. I have a deep passion for programming game engines from scratch, and I also delve into graphics and gameplay programming to push the boundaries of what's possible. When I'm not coding, I'm creating music that ranges from house to techno, exploring new sounds and rhythms.
EDUCATION
Game Development
2021 - 2025 • Digital Arts and Entertainment
Mutli-Media
2019 - 2021 • Technische Scholen Mechelen
Electrical Systems Installation
2015 - 2019 • Technische Scholen Mechelen
SOFT SKILLS
Problem Solving
Collaborative
Communication
Adaptable
Stress Resilient
Growth Mindset
TECHNICAL SKILLS
C/C++
C#
Vulkan
DirectX
CMake
Premake
Unity
Unreal Engine
Perforce
Git
Ableton
Wwise