LIAM

WULLAERT

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Echo Engine

C++ • Vulkan • ECS

A high-performance game engine built on an ECS architecture with Vulkan-based rendering. and implemented from the ground up with a focus on usability, moduarity and performance.

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Ray Tracer

C++ • Maths • Multi-Threading

Got hands-on with graphics programming, played around with the math behind how things get drawn on screen, and experimented with ways to make it all run faster using multi-threading to speed things up.

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DirectX 11 Rasterizer

C++ • D3D11 • PBR

Dove into how the GPU actually works, got a good grip on the rendering pipeline, and had fun messing around with shaders to see how they shape what ends up on screen.

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Mega Man X

C++ • Arcade • Gameplay

Took on the challenge of recreating Mega Man X in C++ as my first real game project. It was a fun way to dive deeper into game logic, mechanics, and structuring a bigger codebase while bringing a classic arcade vibe to life.

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Profile Picture

LIAM

WULLAERT

Programmer • Game Developer • Music Producer

Hi, I'm Liam! I'm in my final year of studying Game Development at DAE. I have a deep passion for programming game engines from scratch, as I take pride into building performant, modular systems from scratch. When I'm not coding, I'm creating music that ranges from techno to harddance, exploring new sounds and rhythms.

EDUCATION

Game Development

2021 - 2025 • Digital Arts and Entertainment

Mutli-Media

2019 - 2021 • Technische Scholen Mechelen

Electrical Systems Installation

2015 - 2019 • Technische Scholen Mechelen

SOFT SKILLS

Problem Solving

Collaborative

Communication

Adaptable

Stress Resilient

Growth Mindset

TECHNICAL SKILLS

C/C++

C#

Vulkan

DirectX

CMake

Premake

Unity

Unreal Engine

Perforce

Git

Ableton

Wwise